Dear Toronto Film School Admissions Committee,
I am writing to express my sincere interest in joining Toronto Film School. I come to you not as someone at the start of their journey, but as a working creative technologist with over twenty years of real-world experience across animation, game design, interactive media, and entrepreneurship — someone who has been building things professionally for a long time, and who is ready for a structured, industry-connected environment to push further.
My foundation is in classical animation and visual arts literacy, trained at Max the Mutt Animation School and Seneca College, where I studied both Game Art & Animation and Interactive Media Design. From there I earned studio credits at Mercury Filmworks and IMAX Toronto — experiences that gave me a deep respect for professional craft, production discipline, and the standard of work that serious audiences expect.
I have supplemented that with business and innovation education through the Hollywood Film Institute, the European Innovation Academy in Portugal, and Seneca HELIX — a startup accelerator that introduced me to the ecosystem of Canadian entrepreneurship. I also teach art and digital media internationally through Preply and ClassGap, where I connect classical creative principles to modern tools and workflows for students across North America and beyond.
Beyond my studio and teaching background, I founded and ran Imaginix — a digital media and gaming startup — for over a decade. I raised multiple rounds of angel investment, managed and led a cross-functional team, shipped products across mobile, web, desktop, and live streaming platforms, and ultimately navigated the full arc of building and winding down a company. That experience gave me something no classroom alone could: a genuine understanding of what it means to bring a creative vision to life under real constraints, with real stakes. It also left me with an honest view of where my skills have gaps — and a real motivation to close them.
Through my agency, 6iX Studios, I continue to work at the intersection of design, interactive media, and emerging technology. I am currently developing 1200 Pixels, an anti-toxicity gaming platform built around cross-platform reputation transparency, and Forge 3D, a browser-based 3D modelling application built with vanilla JavaScript and Three.js. These projects reflect my instinct to cross-pollinate ideas across disciplines — pulling from film language, game design, software engineering, and interaction design all at once.
I am deeply drawn to the future being built at the intersection of storytelling and emerging technology — smart glasses, augmented reality, new gaming experiences, and digital media that refuses to stay in a single category. My aesthetic sensibilities have been shaped by Apple design, Swiss and German minimalism, Japanese composition, and the golden era of 8-bit and arcade culture. I want to apply that sensibility to the next generation of immersive experiences, and I believe Toronto Film School's industry connections, working facilities, and collaborative environment are exactly the right place to do it.
I will be honest: I am not a finished product. I have a lot to learn when it comes to professional production pipelines, new workflows, and the specific tools of contemporary film and media. That is precisely why I am here. I am open, adaptable, and genuinely excited by the prospect of being challenged in directions I have not yet explored. A delighter at heart, I believe the best creative work surprises people — and I want Toronto Film School to surprise me.
My objective is to push the boundaries of art and technology in business and digital media. I bring design literacy, entrepreneurial grit, 3D skills, a love of storytelling, and two decades of not stopping. I would be grateful for the opportunity to bring that energy to your program and your community.
Thank you sincerely for your time and consideration. I welcome the opportunity to speak with you further.